If the problem with traditional forms of media lies in their inability to adapt, then the digital realm is perhaps a good source of the opposite.
I will not comment on the design validity of the project above, however it contains two important attributes that the previous two entries did not. The first of which is the credibility of the designer. In the first submission, there was a sense that the creator did not care enough about his work to render the drawings appropriately or provide ample material. This presentation relies entirely on a single digital three dimensional model, and incredibly it seems to hold its weight better. This is because the vast majority of people in the world would have no idea where to begin when creating a three dimensional model. Contrary to the colored pencil, the digital model media choice comes with automatic credibility because the designer can do something that most others can not. The other said benefit to the digital realm is its fluidity. Although most cannot understand how a 3d model is built, they can understand its ability to change. In fact, Adam Montandon, Mike Phillips, Chris Speed of read/write/fold Architecture have created a program that attempts to exploit the digital realm’s fluidity by allowing users to literally manipulate their desired spaces and then print out actual models.
They were featured in the June 2004 issue of Performance Research: “read/write/fold Architecture exists somewhere between the data/code that defines them, the printed page that displays them and the 3d model (virtual and real) that manifests them.”
Monday, February 19, 2007
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